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AI Insights · Timothy · October 2025

Top 5 Slime Games Performance on Android in the UK, Q3 2025

Explore the performance of the top slime games in the UK on Android during Q3 2025, featuring trends in downloads, revenue, and active users.

Top 5 Slime Games Performance on Android in the UK, Q3 2025

In the third quarter of 2025, the UK market for slime games on Android saw varying performances among the top five apps, according to data from Sensor Tower.

My Talking Slimy - Slime Buddy, developed by Pixeland OU, experienced a notable increase in weekly revenue, peaking at approximately $559 in late August. Downloads witnessed a mid-quarter rise, reaching 572, while active users fluctuated slightly, ending the quarter at around 4.3K.

I, Slime from Games Hub Hong Kong Limited showed a decline in revenue over the quarter, starting at $421 and tapering to $148. Downloads were sporadic, with a notable jump to 147 in early September, but no consistent trend in active user data was available.

The app Super Slime Simulator: DIY Art by Dramaton saw a gradual increase in revenue, reaching $156 in early September. Downloads were highest at the start of the quarter at 7.2K but decreased to 3.2K by the end. Active users also saw a peak mid-quarter at 42.1K before declining to 23.3K.

Super Big Slime: Black Hole 3D, from Supercent, Inc., maintained a steady revenue flow, ending at $80. Downloads fluctuated around 1K, and active users saw a significant drop from 7K to just over 1.2K by the quarter’s end.

Lastly, Bruno – My Talking Slime Pet, another app by Dramaton, started with a revenue of $77, peaking at $89 in late August. Downloads trended upwards, peaking at 4.8K, while active users remained consistently high, around 57K throughout the quarter.

For more detailed insights, visit Sensor Tower’s comprehensive reports on these and other apps in the market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025